My 2 projects for Apprentice

Discussion in 'Requests and Reports' started by AlphaKnight495, Aug 15, 2014.

  1. I've gotten 2 open ended answers to my modreq. One was, " you need to add more detail" (Me:(WHERE??)).[after adding some path and lamp detail, also to a roman build] Two, "you need to work on wall depth and builds need a common theme. Close but no. " (Me:( I have 2 different builds with separate themes..... wall thickness cannot be added to current builds)). I need a clearer understanding, I spent almost a entire year on both projects. HELP PLEASE.
     
  2. Legend9468

    Legend9468 Well-Known Member VIP

    I would be happy to help, but I need to see the build first. So either add pictures, or give a warp to the builds.
     
  3. There actually is, theres 2 warps. The Modern/Abstract one is:" Alphadistrict"{that warp has 2 homes I tested with blocks I never used; that may be the consistency one then.} And the Venice style one is:" Italydistrict"
     
    Last edited: Aug 15, 2014
  4. Legend9468

    Legend9468 Well-Known Member VIP

    Sure thing, I'll check them later, and then report back.
     
  5. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    I do admit that your temple of Nike is quite bare and you can add a few water/air features such as planes birds ships
     
  6. cemeterry

    cemeterry Member

    Getting online right now and I will check them out.
     
    I_am_dropbear likes this.
  7. That may be, but the shear cliff can be a issue if I expand it since its near 2 different biomes. I don't know why terra is like that honestly. I'll see what can be placed there, I'm not a fan of things in the air, but that one block with trap doors near alpha district is my "/home" block; and I'm scared to change it :confused: if its gone.
     
  8. TheTechGeek245

    TheTechGeek245 Well-Known Member VIP

    You could try buy adding a small statue inside
     
  9. qb10panther

    qb10panther Member

    Ok so obviously you are confused but here is what us admins were trying to tell you about your builds.

    First we have detail: The detail on many of the houses in Alphadistrict is good but some are lacking greatly. My first example is the house the warp to Alphadistrict is in.

    [​IMG]
    [​IMG]

    The houses walls are very flat and have no depth and detail. This is where in the second modreq the "you need to work on wall depth" came from. More houses that are like this are really every house in Italydistrict. The walls are very plain and flat.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I do see areas where you tried to add depth with windowsills and such but that just doesn't do it.
    As for detail in general, the houses are the main problem. Other places I saw detail problems are not nearly as major but I would like to see improvements.
    Under the bridges are one small problem I saw. It doesn't look structurally sound and kind of takes away from the bridges.

    [​IMG]
    [​IMG]

    The other detail problems are some of the paths. Some paths are great but others are very bland. The path here is made of solely cobblestone and lacks detail.

    [​IMG]

    Here you used very basic path designs that also look very bland and not of apprentice quality. The fences on the edges could you some fixing and I'd be happy to help you fix them in game if you'd like.

    [​IMG]

    Those are my main detail problems that I saw.

    The main problem I saw, and what really holds this back from being an apprentice quality build, is having a common theme. As for a this, Italydistrict does a very good job using only one theme and that does make the build look better. The problem is Alphadistrict. As you said the build is a place for you to test out blocks and building and that's really what took away from the build. When I looked around I couldn't really see a theme in it. This picture explains what I'm saying.

    [​IMG]

    In the picture I see medieval and modern mixed. The two houses on the left are medieval, the path and the other two houses are modern and the last house is almost using a natural theme. The parts of this build just don't seem to fit together. Another reason I don't see a common theme is because every house has a different style. This is because you used this area as a place to test houses.

    [​IMG]

    Only the two sandstone houses really go together, but everything else looks so out of place. No other buildings go together and this makes it hard for me to be able to put the pieces of the build together and see a theme. It doesn't really look good because it looks random. The builds that I see that are good are the ones that have one theme and style and you can see that.

    Now your build isn't totally bad. There are good things about the build. I do see your wide range of building abilities from medieval to modern. Your ability to add detail to builds is also good.

    Those are my thoughts when I reviewed your build. Hope they help.
     
  10. Alright so I have to destroy the Tudor and hay roof one and fix the bridges Where the biome gets tricky like the stone roofed (log cabin) ones? Or do you mean every house should be Sandstone OR Quartz. This can be quite technically because I have OCD, I'm not joking! :oops:\\\ How do I add depth to those small tight italian homes? The pictures were accurate to me.
     
  11. Someone made that sole cobble park behind the warp, find the sign !:)
     
  12. I think I see what you mean. You mean like a pole sticking out or a clothes line ( i have no idea how to make a minecraft clothes line) PS::::: I will go on minecraft after my 4 mile jog[​IMG] [​IMG] [​IMG]
     
  13. cemeterry

    cemeterry Member

    If you look at those houses in the picture they have shutters, moldings and overhangs on the windows. They are not just one single color, and they vary in height and size. The roofs slant in different directions and some have chimneys and other things on top of them
     
    1. I removed the Tudor warp house/hay roof next
    2. Made the warp house a mix of the sandstone and birch.
    3. And also added Some flair to the "hovering paths"
    4. Cleared the bust cobble pattern with stone
    5. Will work on the italy one later when I have time, next thursday college is starting and I have a extra art class :confused:. Now it's back to "when ever I have free time" sadly :(.
     
  14. I_am_dropbear

    I_am_dropbear Active Member

    panes! for some reason a lot of people dont like using panes. they add depth in a subtle way. they would help your build a lot more if you used more of them. but panes a lone wont make it perfect, but it will help
     
  15. Legend9468

    Legend9468 Well-Known Member VIP

    Well, Cem covered most of it pree well. Here are my things to add.

    My main concern with this build isn't so much the buildings (You've done a really good job on them, I particularly like the stone/cave one), but the spaces inbetween. Once you look at my point below, you'll see that the majority is not to do with the buildings themselves, but the areas inbetween.

    The white space in a build is oft overlook, and absolutely vital for a build to work well. You can have the best house in the world, but it can severely be let down by the paths and gardens surrounding it. I reckon your build would benefit greatly by going back over the paths, and the areas next to it.

    (Fair long post ahead)

     
    Keldt likes this.
  16. I_am_dropbear

    I_am_dropbear Active Member

    what texture pack is that? it looks nice. also, is it one of those "metadata" texture packs?
     
  17. Legend9468

    Legend9468 Well-Known Member VIP

    Oh right. I'm using the "John Smith Legacy" resource pack.

    My advice shouldn't be too affected though. I've seen default enough times to know what works.
     
    I_am_dropbear likes this.
  18. Heh I'm not done yet :confused:
    I clearly understand what you mean by the empty space. I completely forgot about some organics. But I do not understand what you mean about the lamps. It seemed right to have the quartz in a contemporary lamp.