Space Engineers Reset

Discussion in 'News and Updates' started by CyberVic, Nov 25, 2015.

  1. CyberVic

    CyberVic Well-Known Member VIP

    We have reset for planets. We are running the Solar System world now with unlimited world distance.

    With planets you are required to be using DX11 (a KSH requirement for planets). For those with computers / video cards which can't do DX11, I shed a small tear and play a tiny violin for you. Good news is we have taken this time to update the mods to only DX11 mods. Amazingly only about 1/4 of our mods where not DX11 compatible.

    We have added some new ones like Aerodynamics and the Discharged Power Cells for Batteries. Others like the Azmuth detector have been disabled due to concerns about it crashing the server with planets and some which are completely no longer supported by the author and no one would miss anyhow. We will keep an eye out for updates on any of the mods in the Pending Update section.

    https://docs.google.com/spreadsheet...xFqIlRvtZotunmNlXZy3GkubZY/edit#gid=0&vpid=A1
     
  2. CyberVic

    CyberVic Well-Known Member VIP

    The Creative Server is also setup as a planet server for testing building / blueprinting of vehicles and other such things. It has all the mods the Survival server has so you can test builds there with any blocks you would in survival.

    As always the creative server is for testing only and can be reset at any time.
     
  3. Chinchulin

    Chinchulin New Member

    Figures I finally decide to go back to multiplayer and the update hits so I cant access server dmm
     
  4. cerburus

    cerburus Member VIP Creative Architect