You can find the old dungeon I made back in the day up and operational now at: /warp sewers Warning: PVP is enabled and yes it's difficult. People die here a lot. People are encouraged to fight over the right to loot a particular chest which might be refilling soon. Bring at least full iron and a decent sword. Bring food and bring iron bars to repair your gear. Chests are set to respawn there loot on a long timer so players have to fight to get to / claim their loot. The ender chests have a higher chance at more / better loot. There are tons of puzzles and secrets. Currently 4 levels and level is planned out but not yet constructed. You will know when you've gotten to the farthest point in the dungeon. There is a series of signs congratulating you and a level 5 enderchest. Please if you solve the puzzles, let other people figure it out for themselves. All puzzles can be done solo, though some puzzles can definitely benefit from people working in pairs. Generally puzzles get more and more complex the further down in the dungeon you go, so make sure you LEARN how puzzles work because the logic of a puzzle is likely repeated in a future level in a more complex way. If puzzles don't make sense at first, explore more and maybe they'll make sense when you see more of the dungeon. Please also use /local or /l to communicate with others in the dungeon. Don't spam /o for in dungeon communications. The loot in the dungeon right now is maybe on the low side. I wanted to make sure it feels worth it and then sometimes you get good loot and that should be exciting. You'll get plenty of food, but if you're lucky you can even get diamonds, rarely but you can. I plan on later levels having chances of unique weapons or armor dropping. I also plan on implementing unique / named monsters with their own unique loot tables. The biggest feedback ya'll can give me is what kind of loot you'd like to see. I can also give experience, rupies, you name it. I could give anything in the game at any specific levels of probability including enchanted armor. I've made the loot at the moment kind of on the lame side, but intend on spicing it up as more players get involved and I get a feel for how players are playing in it. I want the loot to feel like it's worth fighting over but not necessarily completely economy breaking or anything. Really good loot should be rare and feel like a reward for doing a lot of dungeon delving.