Space Engineers Reboot w/ Oxygen

Discussion in 'News and Updates' started by CyberVic, Apr 10, 2015.

  1. CyberVic

    CyberVic Well-Known Member VIP

    For those who haven't noticed, we've rebooted the Space Engineers survival server with a new clean map with a world file limit on normal density and lots of new mods. In total we have 70 mods including improved oxygen support. We did some testing earlier in the week and decided some balance was needed and now have a final setup.

    Basic ShadeCrest rules apply to our Survival server. Attacking other factions is ok, but don't be a pest / dick. In terms of the Creative server, it's a bit more chaotic and anyone building there is recommended to make blueprints of anything you're working on. Don't expect things to be how you left them especially around spawn. Basically utilize creative for collaborative temporary ship or station design, not for any permanent features / structures.

    Full new server setup can be found here:
    http://shadecrest.com/site/threads/6870/

    ***** IMPORTANT NOTICE *****
    Use skins at your own risk. For now I would highly recommend using the default astronaut skin because there are known issues with non-standard skins not behaving correctly with the A. "J" to remove helmet feature and B. not consuming oxygen correctly (basically the consume it at an insane rate but never really fill properly).