First, I just want to say to Erik : this isn't intended as a coup on how you choose to run the server. I just want to throw it out there and see what people think. I think the server should be reset right about now. Please read on and reply with your thoughts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= One of the reasons I joined this server was because I'd get a new start every so often. I thought it would be cool to have the guarantee that what I built would remain for a long time. But, having observed the reality of it, I now believe it needs to happen now. The problem is basic economics. The world is being flooded with resources (because the mining world can be reset, inflating the economy), but resources are not being taken out enough. Therefore, EVERYTHING from blocks to materials to rupies are continuously being devalued (supply far exceeds demand, always). Eventually there is just nothing left to do, because you have collected literally everything. Minecraft wasn't intended to have an "endgame". =-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MY ASSERTION: I think the server reset would result in more vibrant trading, better communities, more new players, more active discord, a whole new terrain to explore and more interest from existing players. 1. Trading: It's simple, reseting worlds = excess resources are deleted = more demand = more balanced economy. 2. Community: Due to increased trading, players would have to interact more. Further, after a reset, people would form new groups to build towns. This may include groups of people you just met over the past few months. The towns would actually be active again because they necessarily couldn't be that old. 3. More New Players: We've gone over this before, so I won't say too much here. Basically, since the towns would be being actively built, new members could actually feel like they contribute something. 4. Existing Players: We're on a survival server, but when you have so much stuff that you're essentially playing creative, it can become boring. I know people have put a lot of time into projects, but after they're done what happens? "Welp, I built my big project...guess there's not much more for me to do here." And they leave. Resetting would open so many doors. Ever thought, "Man, that was a lot of work. I wish I would have done some things differently, but it's too much work to change it now"? Wait for the reset and build it better! How about, "I really like my current town, but it doesn't make much sense to expand it further now. I'd really like to make a new town with a different layout." Wait for the reset and build it different! Resetting would allow for people to keep getting better, keep making new goals and projects, and keep things fresh. ============================================== MY PROPOSAL: I do NOT think everyone should start at square one. Some people have put a lot of time into this server, and that should be rewarded. 1. For a period of time before the reset (say two weeks), players should be able to sell uncommon/valuable materials (gold, diamonds, spawn eggs, some materials, etc. all via player shops or cash4gold). These rupies would carry over into the new world at a percentage reduction, lets say 50? (this is debatable). 2. So now we have players with a whole bunch of rupies in a brand new world. To start, there should be a more enhanced admin shop that allow you to buy anything (everything from blocks to diamonds to any material). Since all the materials would be spawned in, the money from the shop would go to the "server" (i.e., get deleted). Therefore, players that put a lot of time into the server would get more rupies from selling materials before the reset, and would be able to buy more to start in the new world. After a time (a month or so), the admin shops would phase out as player shops are established. ============================================== McMMO should definitly be reset. The progression of levels at the start of the server, especially with the new system Erik has implented in this world, will be very interesting, and with some low level rewards, McMMO level grinding could inspire a huge amount of competition, as everyone would start from the beginning to see who can get 1000 across the board. Rewards could be similar to skill capes, rewarding the player with a special something when they reach a level in a skill (A nice pick one you reach mining 1000, for example) ============================================== Resources would be deleted from the economy by the reset. Money is taken out of the economy by the admin shop. Items can now hold value and the game can hold people's interest again and maybe fix the economy problem that has been dreading our server. Of course, some details would need to be worked out, such as the pricing of the admin shops. Or safeguards to ensure one person doesn't buy up a huge amount of something and try to make an early monopoly. But those are minor details. I'd like to know what everyone thinks of it as a whole. Feedback is greatly appreciated!