Problem: Pvp is not very popular right now, which means half of our world is not being used. Proposal: Items without durability have a fixed percentage chance of staying with you (around 30%) Items with durability take a 25% durability hit, but stay in your inventory If the item would be broken by this, it is dropped instead If the item is enchanted, a weaker, more damaged version drops where you died as well For simplicity, this would apply to all deaths, not just those in pvp Reasoning: The main complaint about pvp that players seem to have is the risk of losing items. Back when enchantments were introduced, protection 2 iron armor was strong enough to stand a chance against protection 4 diamond armor; this is no longer the case. The cost and time it takes to make full raid gear is much higher than it used to be. In addition, the victor ends up with multiple sets of raid gear, and is even more likely to go on the offensive. This proposal will have the following effects: Players in unenchanted armor become lower priority targets, victors do not easily accumulate mass amounts of raid gear, and players aren't completely screwed when they die in their only set of raid gear.