IGN: nanobot104 Why I want to become Architect: To begin, I have a passion for architecture. Ever since studying Ancient Rome in middle school, the art form has simply "clicked" with me. I like historical architecture in particular, such as Greco-Roman/Gothic structures. I feel that being architect will enable me to enjoy my passion more, with more powerful tools at my hands that make building easier and more effective. I've always wanted to build a replica of Ancient Rome, and I think that the commands -especially voxelsniper- that come with architect would make this project infinitely easier (and the terrain would look nicer). Second, I wish to take up a leadership role in the community. I enjoy giving tips and assistance to learning builders, and I think that architect really stresses this role that I wish to assume. Although one does not need a title to take up a leadership position, titles certainly promote authority and credibility in a builder. Lastly, architect is the title that I have desired most, and earning the title after many hours of hard work will make make me very happy, for achieving my goal. This may seem selfish, however everyone needs some recognition every once in a while . How long I have been on the server(/seen): I've been on the server for around 2 months. Before this server, I played on Sanacraft and OneMore Block. However, when the former's community wasn't as interesting, and the latter was shut down, I decided to join this server. Warps, Pictures, or Coordinates below: Architect build: /warp Nano's Cathedral Update: I really liked Chandler's idea to build 18th/19th century Paris around the cathedral, even though it isn't Notre Dame, so I looked at Paris maps that I found online, as well as Assassins Creed Unity maps of Paris, and I did my best to recreate what that portion of Ile de la Cite would look like. The right side of the cathedral may seem sparse, but in reality that is what it was like in the 18th century. If I get architect, I will most likely transfer that build into a larger space, finish up buildings that I couldn't fit in, and then create an Assassins-Creed-inspired adventure map.