Proposal: New (gray and yellow) players get a limited form of keepinv with some percent chance to keep any given item on death. There will be players that are turned off by the thought of dealing with PvP, and this would not help them. I think the larger issue is the threat of losing all of your items. A brand new player don’t have a large chest room, spare tools, or even a steady source of food; they have the items on their back. This would dramatically reduce the punishment for death early on, and when we previously used it on the server (applied globally, not just to new players) the rate of rage-quits after death was much lower.