ShadeCrest in 1.13 - Survival Reimagined

Discussion in 'Survival Server Suggestions' started by ezeiger92, May 29, 2018.

  1. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    MineCraft is swiftly approaching its next release, so we need to talk about changes to ShadeCrest with this update. As with all threads in the suggestions board, please leave any feedback below.


    LWC limits and vaults
    Our price tiers aren't immediately clear to new players, and they require custom changes to LWC to function. Our LWC will break in 1.13, and the quickest fix is to use an active fork without price tiers. Unlimited locks was only tolerated due to these tiers.

    Instead there will be two tiers: locks and vaults. Locks work like normal at a fixed price, and will be limited somewhere between 8 and 20. A vault can be purchased at the bank, and will be a physical room in spawn with a number of chests. Payment will either be one-time or a rental, and actual cost has not been decided.

    -edit-
    It seems very likely that we will need to patch LWC for 1.13 anyway, so price tiers will remain.​


    Home restrictions
    We use a cooldown on moving homes to reduce the chance of players using them to raid. In the past, this cooldown was up to 4 hours long; it's currently 40 minutes. This is not very effective, as players need access to multiple homes for effective abuse.

    The "home update" cooldown will be set between 10 and 30 minutes. A new "visiting" cooldown will be added, which prevents players from visiting your home and your use of other player homes. This will be in the range of 20 to 60 minutes, strictly longer than the other cooldown.​


    More major changes are in planning, but they are not refined enough to present here.

    Completed:

    Rejected:
     
    Last edited: Sep 10, 2018
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  2. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    Added "LWC limits and vaults" to the OP
     
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  3. epic_poke8

    epic_poke8 Active Member VIP

    Vaults? I remember something like that when I first joined, but don't recall anyone using them. How will these be more viable than a bunch of locks?
     
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  4. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    Way back in the day we had vaults for VIP's.

    Buying a vault would be the only way to expand your storage once you run out of locks. They would be located in spawn, providing storage that isn't tied to a base in the event that you relocate. Vaults would be protected with worldguard or similar, making them impervious to lock picks.
     
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  5. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    Added "Marketplace takeover" and "Home restrictions" to the OP
     
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  6. cziuwatis

    cziuwatis New Member

    This all seems like good progress and I am sad that I am unable to indulge in it for at best a month.
    + Did you... did you just limit visiting other players? :D (don't answer xd)
     
  7. StephenP67

    StephenP67 Well-Known Member VIP

    Gotta hand it to you Erik, keeping this place going takes a lot of dedication on your part.
     
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  8. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    Updated OP, LWC price tiers will remain.
     
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  9. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    Sort of related

    [​IMG]
     
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  10. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    Small update: I coded the plugin enchantment durability changes, but it's not configured or on the server. I may make another thread trying to pick fair values.

    LWC and ChestShop have been theoretically patched for 1.13, though I need to test them against spigot 1.13
     
  11. StephenP67

    StephenP67 Well-Known Member VIP

    What is that? Looks like a slot machine. Can it be used like a glass item frame?
     
  12. ezeiger92

    ezeiger92 Well-Known Member Survival Admin

    It is exactly a slot machine :)
    It can only be made by staff and works on any block (including air). Kinda excludes it from being an item frame.
     
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