Give me a few days to work out all the details. Where things are, who's got access, how to make it so you can contribute, etc. Lots of moving...
Ummmm. Well right now it's up to bandwidth of the staff. Making a dungeon assuming you want PhatLoots requires loot tables to be built, placed,...
Yup that seems right, but actually that's less before. See because before it took 14220 experience at level 660, but everyone had a 50% xp gain...
Why did you ask in game AND on the forums? Fixed.
After doing a ton more testing... I done goofed the xp curve formula for McMMO. These are the formulas for McMMO experience: LINEAR: base +...
Gave a decent xp gain buff for some of the skills which have always been insanely slower to level (alchemy, acrobatics, fishing) than others which...
First let me begin by stating that this poll is inherently flawed. Of the active players, only a small percentage of them even visit our website...
Level 4 of the ShadeCrest Sewers is complete: the Prison Further construction of the sewers is on hold while we launch a second dungeon with a...
What client version are you running? The default channel you are in is remembered per world. If you change your default channel in that world, it...
So I inadvertently messed up our exponential xp curve. When I switched over the formula was wrong and ended up with too low of an xp curve over...
It's a built in chestshop feature we just have to enable. I'll have to research whether the seller or buyer feels the tax.
I think I've spent 90% of my time today (which is basically been my entire day aside from 4 hours I was at DnD) on ShadeCrest arguing with you....
Your rage and continuous ability to be annoying is what got you kicked. In terms of a change like the admin shop, sometimes changes like that...
Honestly we mostly changed the admin shop because you were being annoying and berating us and we wanted to do something that was fun for us to...
It's something that I've been wanting to do for a long time and talked with a LOT of players about. It's in an attempt to help reduce the over...
Ok so anyhow, I think that part of this conversation about spawners and such is over. The nerf we have in place seems acceptable to most including...
Unarmed nerf is now unnerfed. I fixed the low end damage and increased AGAIN the top end damage. Now at max level unarmed punching will be...
Unintended overnerf, sorry, will re-buff the min bonus damage when I get home. Sent from my myTouch_4G_Slide using Tapatalk 2
Implemented several un-nerfs. A lot of the "crit" like abilities cap out at 33% chance to crit. Most passive abilities cap out at 80% chance of...
I would suggest the player base actually try to play and see how "badly" things were nerfed. For the average player, it honestly won't be that...
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