The last server had a whitelist, which (I'm assuming here) was part of why it wasn't integrated in with the other servers nearly as much. I dunno if we planned to keep that whitelist.. It seems like more work, but it also seems helpful, and would mean we could get away with it not being as integrated. I figured it would probably be okay and even smarter to wait for things to upgrade to 1.8 support, especially since the plugins chosen are not nearly as extensive as some of the plugins used in survival. I made another blunder with the "simple" sentence. In that sentence, I meant to emphasize that the changes suggested make the server not much different from what we'd recently had going, but we somehow managed to debate those changes over and over again through to page six, rather than actually discussing what it takes to get this going. I've said from the beginning that I know nothing of setting up a server. I'd love to do it all myself if I could, but I'm just your average bII from over on the creative server. "Easy crossover access" saves staff the time it takes to click "disconnect," "multiplayer," and then the Vanilla server option twice, and the same thing to get back. If that's some huge thing, we can wait months for bungee. I don't care if it means this will work out. I never see you on creative. I'm sure it's not because you hate everyone in the shadecrest creative community; you probably just don't like creative as much in general. I don't care that everyone who's there for those plugins think they're fun, that only proves the point I'm trying to make. Some people do not like those features. Forgive us. We're human. Please present someone who has played on survival with all the plugins off, who does not use warps, use currency, have mail, and all the rest, for a significant amount of time, and your point that there are people who choose not to use those features will make much more sense to me. Ezeiger brought up creeper damage, I wasn't considering disabling that until it was brought up against me. Aside from creeper damage and enderman griefing, the existence of your peaceful world should be proof enough that a server can survive without pvp. The fact that thievery destroyed the last vanilla server should be proof that a server can last without stealing. I thank you very much for the time and consideration you've already put into this.